# ----------------------------------------------------------------------------
# pytform
# Copyright (c) 2008, Michael Henrique Siegwarth
# All rights reserved.
# 
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions 
# are met:
#
#  * Redistributions of source code must retain the above copyright
#    notice, this list of conditions and the following disclaimer.
#  * Redistributions in binary form must reproduce the above copyright 
#    notice, this list of conditions and the following disclaimer in
#    the documentation and/or other materials provided with the
#    distribution.
#  * Neither the name of pytform nor the names of its
#    contributors may be used to endorse or promote products
#    derived from this software without specific prior written
#    permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------

import sys

import pyglet
from pyglet.window import key

from base import base_game

class Game(base_game.BaseGame):
    def __init__(self):
        super(Game, self).__init__("level1")

        self.level.player_object.keys = self.keys
        
    def is_reaching_border(self):
        pos = self.level.player_object.get_position()

        d = 3
        border_x_1 = -self.map_offset[0] + d
        border_x_2 = -self.map_offset[0] + self.screen_size[0]/self.ppm - d
        border_y_1 = -self.map_offset[1] + d
        border_y_2 = -self.map_offset[1] + self.screen_size[1]/self.ppm - d

        if pos[0] < border_x_1 or pos[0] > border_x_2:
            self.map_offset[0] -= pos[0] - self.last_pos[0]

        if pos[1] < border_y_1 or pos[1] > border_y_2:
            self.map_offset[1] -= pos[1] - self.last_pos[1]
       
        self.last_pos = pos

    def center_coords(self, x, y):
        self.map_offset[0] = -x + (self.screen_size[0] / self.ppm) / 2
        self.map_offset[1] = -y + (self.screen_size[1] / self.ppm) / 2

    def step(self):
        self.is_reaching_border()

        if self.keys[key.ESCAPE]:
            sys.exit(1)
        if self.keys[key.A]:
            self.ppm += 0.3
            self.center_coords(self.last_pos[0], self.last_pos[1])
        elif self.keys[key.S]:
            self.ppm -= 0.3
            self.center_coords(self.last_pos[0], self.last_pos[1])

    def handle_key_press(self, symbol):
        pass

    def handle_world_draw(self):
        pass

    def handle_normal_draw(self):
        pass
    
    def handle_mouse_up(self, pos):
        pass

    def handle_mouse_down(self, pos):
        pass

    def handle_mouse_drag(self, pos, delta):
        pass

